Mercurial > prosody-modules
view mod_http_roster_admin/mod_http_roster_admin.lua @ 6257:fa45ae704b79
mod_cloud_notify: Update Readme
diff --git a/mod_cloud_notify/README.md b/mod_cloud_notify/README.md
--- a/mod_cloud_notify/README.md
+++ b/mod_cloud_notify/README.md
@@ -1,109 +1,106 @@
----
-labels:
-- 'Stage-Beta'
-summary: 'XEP-0357: Cloud push notifications'
----
+# Introduction
-Introduction
-============
+This module enables support for sending "push notifications" to clients
+that need it, typically those running on certain mobile devices.
-This module enables support for sending "push notifications" to clients that
-need it, typically those running on certain mobile devices.
+As well as this module, your client must support push notifications (the
+apps that need it generally do, of course) and the app developer's push
+gateway must be reachable from your Prosody server (this happens over a
+normal XMPP server-to-server 's2s' connection).
-As well as this module, your client must support push notifications (the apps
-that need it generally do, of course) and the app developer's push gateway
-must be reachable from your Prosody server (this happens over a normal XMPP
-server-to-server 's2s' connection).
-
-Details
-=======
+# Details
Some platforms, notably Apple's iOS and many versions of Android, impose
-limits that prevent applications from running or accessing the network in the
-background. This makes it difficult or impossible for an XMPP application to
-remain reliably connected to a server to receive messages.
-
-In order for messaging and other apps to receive notifications, the OS vendors
-run proprietary servers that their OS maintains a permanent connection to in
-the background. Then they provide APIs to application developers that allow
-sending notifications to specific devices via those servers.
+limits that prevent applications from running or accessing the network
+in the background. This makes it difficult or impossible for an XMPP
+application to remain reliably connected to a server to receive
+messages.
-When you connect to your server with an app that requires push notifications,
-it will use this module to set up a "push registration". When you receive
-a message but your device is not connected to the server, this module will
-generate a notification and send it to the push gateway operated by your
-application's developers). Their gateway will then connect to your device's
-OS vendor and ask them to forward the notification to your device. When your
-device receives the notification, it will display it or wake up the app so it
-can connect to XMPP and receive any pending messages.
+In order for messaging and other apps to receive notifications, the OS
+vendors run proprietary servers that their OS maintains a permanent
+connection to in the background. Then they provide APIs to application
+developers that allow sending notifications to specific devices via
+those servers.
-This protocol is described for developers in [XEP-0357: Push Notifications].
+When you connect to your server with an app that requires push
+notifications, it will use this module to set up a "push registration".
+When you receive a message but your device is not connected to the
+server, this module will generate a notification and send it to the push
+gateway operated by your application's developers). Their gateway will
+then connect to your device's OS vendor and ask them to forward the
+notification to your device. When your device receives the notification,
+it will display it or wake up the app so it can connect to XMPP and
+receive any pending messages.
-For this module to work reliably, you must have [mod_smacks], [mod_mam] and
-[mod_carbons] also enabled on your server.
+This protocol is described for developers in \[XEP-0357: Push
+Notifications\].
+
+For this module to work reliably, you must have \[mod_smacks\],
+\[mod_mam\] and \[mod_carbons\] also enabled on your server.
-Some clients, notably Siskin and Snikket iOS need some additional extensions
-that are not currently defined in a standard XEP. To support these clients,
-see [mod_cloud_notify_extensions].
+Some clients, notably Siskin and Snikket iOS need some additional
+extensions that are not currently defined in a standard XEP. To support
+these clients, see \[mod_cloud_notify_extensions\].
-Configuration
-=============
+# Configuration
- Option Default Description
- ------------------------------------ ----------------- -------------------------------------------------------------------------------------------------------------------
- `push_notification_important_body` `New Message!` The body text to use when the stanza is important (see above), no message body is sent if this is empty
- `push_max_errors` `16` How much persistent push errors are tolerated before notifications for the identifier in question are disabled
- `push_max_devices` `5` The number of allowed devices per user (the oldest devices are automatically removed if this threshold is reached)
- `push_max_hibernation_timeout` `259200` (72h) Number of seconds to extend the smacks timeout if no push was triggered yet (default: 72 hours)
- `push_notification_with_body` (\*) `false` Whether or not to send the real message body to remote pubsub node. Without end-to-end encryption, enabling this may expose your message contents to your client developers and OS vendor. Not recommended.
- `push_notification_with_sender` (\*) `false` Whether or not to send the real message sender to remote pubsub node. Enabling this may expose your contacts to your client developers and OS vendor. Not recommended.
+ Option Default Description
+ -------------------------------------- ---------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+ `push_notification_important_body` `New Message!` The body text to use when the stanza is important (see above), no message body is sent if this is empty
+ `push_max_errors` `16` How much persistent push errors are tolerated before notifications for the identifier in question are disabled
+ `push_max_devices` `5` The number of allowed devices per user (the oldest devices are automatically removed if this threshold is reached)
+ `push_max_hibernation_timeout` `259200` (72h) Number of seconds to extend the smacks timeout if no push was triggered yet (default: 72 hours)
+ `push_notification_with_body` (\*) `false` Whether or not to send the real message body to remote pubsub node. Without end-to-end encryption, enabling this may expose your message contents to your client developers and OS vendor. Not recommended.
+ `push_notification_with_sender` (\*) `false` Whether or not to send the real message sender to remote pubsub node. Enabling this may expose your contacts to your client developers and OS vendor. Not recommended.
-(\*) There are privacy implications for enabling these options.
+(\*) There are privacy implications for enabling these options.[^1]
-Internal design notes
-=====================
+# Internal design notes
-App servers are notified about offline messages, messages stored by [mod_mam]
-or messages waiting in the smacks queue.
-The business rules outlined [here](//mail.jabber.org/pipermail/standards/2016-February/030925.html) are all honored[^2].
+App servers are notified about offline messages, messages stored by
+\[mod_mam\] or messages waiting in the smacks queue. The business rules
+outlined
+[here](//mail.jabber.org/pipermail/standards/2016-February/030925.html)
+are all honored[^2].
-To cooperate with [mod_smacks] this module consumes some events:
-`smacks-ack-delayed`, `smacks-hibernation-start` and `smacks-hibernation-end`.
-These events allow this module to send out notifications for messages received
-while the session is hibernated by [mod_smacks] or even when smacks
-acknowledgements for messages are delayed by a certain amount of seconds
-configurable with the [mod_smacks] setting `smacks_max_ack_delay`.
+To cooperate with \[mod_smacks\] this module consumes some events:
+`smacks-ack-delayed`, `smacks-hibernation-start` and
+`smacks-hibernation-end`. These events allow this module to send out
+notifications for messages received while the session is hibernated by
+\[mod_smacks\] or even when smacks acknowledgements for messages are
+delayed by a certain amount of seconds configurable with the
+\[mod_smacks\] setting `smacks_max_ack_delay`.
-The `smacks_max_ack_delay` setting allows to send out notifications to clients
-which aren't already in smacks hibernation state (because the read timeout or
-connection close didn't already happen) but also aren't responding to acknowledgement
-request in a timely manner. This setting thus allows conversations to be smoother
-under such circumstances.
+The `smacks_max_ack_delay` setting allows to send out notifications to
+clients which aren't already in smacks hibernation state (because the
+read timeout or connection close didn't already happen) but also aren't
+responding to acknowledgement request in a timely manner. This setting
+thus allows conversations to be smoother under such circumstances.
-The new event `cloud-notify-ping` can be used by any module to send out a cloud
-notification to either all registered endpoints for the given user or only the endpoints
-given in the event data.
+The new event `cloud-notify-ping` can be used by any module to send out
+a cloud notification to either all registered endpoints for the given
+user or only the endpoints given in the event data.
-The config setting `push_notification_important_body` can be used to specify an alternative
-body text to send to the remote pubsub node if the stanza is encrypted or has a body.
-This way the real contents of the message aren't revealed to the push appserver but it
-can still see that the push is important.
-This is used by Chatsecure on iOS to send out high priority pushes in those cases for example.
+The config setting `push_notification_important_body` can be used to
+specify an alternative body text to send to the remote pubsub node if
+the stanza is encrypted or has a body. This way the real contents of the
+message aren't revealed to the push appserver but it can still see that
+the push is important. This is used by Chatsecure on iOS to send out
+high priority pushes in those cases for example.
-Compatibility
-=============
-
-**Note:** This module should be used with Lua 5.2 and higher. Using it with
-Lua 5.1 may cause push notifications to not be sent to some clients.
+# Compatibility
------- -----------------------------------------------------------------------------
- trunk Works
- 0.12 Works
- 0.11 Works
- 0.10 Works
- 0.9 Support dropped, use last supported version [675726ab06d3](//hg.prosody.im/prosody-modules/raw-file/675726ab06d3/mod_cloud_notify/mod_cloud_notify.lua)
------- -----------------------------------------------------------------------------
+**Note:** This module should be used with Lua 5.2 and higher. Using it
+with Lua 5.1 may cause push notifications to not be sent to some
+clients.
+ ------- -----------------------------------------------------------------
+ trunk Works as of 25-06-13
+ 13 Works
+ 0.12 Works
+ ------- -----------------------------------------------------------------
-[^1]: The service which is expected to forward notifications to something like Google Cloud Messaging or Apple Notification Service
-[^2]: [business_rules.markdown](//hg.prosody.im/prosody-modules/file/tip/mod_cloud_notify/business_rules.markdown)
+[^1]: The service which is expected to forward notifications to
+ something like Google Cloud Messaging or Apple Notification Service
+
+[^2]: [business_rules.md](//hg.prosody.im/prosody-modules/file/tip/mod_cloud_notify/business_rules.md)
| author | Menel <menel@snikket.de> |
|---|---|
| date | Fri, 13 Jun 2025 10:36:52 +0200 |
| parents | 7d2400710d65 |
| children |
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-- mod_http_roster_admin -- Description: Allow user rosters to be sourced from a remote HTTP API -- -- Version: 1.0 -- Date: 2015-03-06 -- Author: Matthew Wild <matthew@prosody.im> -- License: MPLv2 -- -- Requirements: -- Prosody config: -- storage = { roster = "memory" } -- modules_disabled = { "roster" } -- Dependencies: -- Prosody 0.9 -- lua-cjson (Debian/Ubuntu/LuaRocks: lua-cjson) local http = require "net.http"; local json = require "cjson"; local it = require "util.iterators"; local set = require "util.set"; local rm = require "core.rostermanager"; local st = require "util.stanza"; local array = require "util.array"; local new_id = require "util.id".short; local host = module.host; local sessions = hosts[host].sessions; local roster_url = module:get_option_string("http_roster_url", "http://localhost/%s"); -- Send a roster push to the named user, with the given roster, for the specified -- contact's roster entry. Used to notify clients of changes/removals. local function roster_push(username, roster, contact_jid) local stanza = st.iq({type="set", id=new_id()}) :tag("query", {xmlns = "jabber:iq:roster" }); local item = roster[contact_jid]; if item then stanza:tag("item", {jid = contact_jid, subscription = item.subscription, name = item.name, ask = item.ask}); for group in pairs(item.groups) do stanza:tag("group"):text(group):up(); end else stanza:tag("item", {jid = contact_jid, subscription = "remove"}); end stanza:up():up(); -- move out from item for _, session in pairs(hosts[host].sessions[username].sessions) do if session.interested then session.send(stanza); end end end -- Send latest presence from the named local user to a contact. local function send_presence(username, contact_jid, available) module:log("debug", "Sending %savailable presence from %s to contact %s", (available and "" or "un"), username, contact_jid); for resource, session in pairs(sessions[username].sessions) do local pres; if available then pres = st.clone(session.presence); pres.attr.to = contact_jid; else pres = st.presence({ to = contact_jid, from = session.full_jid, type = "unavailable" }); end module:send(pres); end end -- Converts a 'friend' object from the API to a Prosody roster item object local function friend_to_roster_item(friend) return { name = friend.name; subscription = "both"; groups = friend.groups or {}; }; end -- Returns a handler function to consume the data returned from -- the API, compare it to the user's current roster, and perform -- any actions necessary (roster pushes, presence probes) to -- synchronize them. local function updated_friends_handler(username, cb) return (function (ok, code, friends) if not ok then cb(false, code); end local user = sessions[username]; local roster = user.roster; local old_contacts = set.new(array.collect(it.keys(roster))); local new_contacts = set.new(array.collect(it.keys(friends))); -- These two entries are not real contacts, ignore them old_contacts:remove(false); old_contacts:remove("pending"); module:log("debug", "New friends list of %s: %s", username, json.encode(friends)); -- Calculate which contacts have been added/removed since -- the last time we fetched the roster local added_contacts = new_contacts - old_contacts; local removed_contacts = old_contacts - new_contacts; local added, removed = 0, 0; -- Add new contacts and notify connected clients for contact_jid in added_contacts do module:log("debug", "Processing new friend of %s: %s", username, contact_jid); roster[contact_jid] = friend_to_roster_item(friends[contact_jid]); roster_push(username, roster, contact_jid); send_presence(username, contact_jid, true); added = added + 1; end -- Remove contacts and notify connected clients for contact_jid in removed_contacts do module:log("debug", "Processing removed friend of %s: %s", username, contact_jid); roster[contact_jid] = nil; roster_push(username, roster, contact_jid); send_presence(username, contact_jid, false); removed = removed + 1; end module:log("debug", "User %s: added %d new contacts, removed %d contacts", username, added, removed); if cb ~= nil then cb(true); end end); end -- Fetch the named user's roster from the API, call callback (cb) -- with status and result (friends list) when received. function fetch_roster(username, cb) local x = {headers = {}}; x["headers"]["ACCEPT"] = "application/json, text/plain, */*"; module:log("debug", "Fetching roster at URL: %s", roster_url:format(username)); local ok, err = http.request( roster_url:format(username), x, function (roster_data, code) if code ~= 200 then module:log("error", "Error fetching roster from %s (code %d): %s", roster_url:format(username), code, tostring(roster_data):sub(1, 40):match("^[^\r\n]+")); if code ~= 0 then cb(nil, code, roster_data); end return; end module:log("debug", "Successfully fetched roster for %s", username); module:log("debug", "The roster data is %s", roster_data); cb(true, code, json.decode(roster_data)); end ); if not ok then module:log("error", "Failed to connect to roster API at %s: %s", roster_url:format(username), err); cb(false, 0, err); end end -- Fetch the named user's roster from the API, synchronize it with -- the user's current roster. Notify callback (cb) with true/false -- depending on success or failure. function refresh_roster(username, cb) local user = sessions[username]; if not (user and user.roster) then module:log("debug", "User's (%q) roster updated, but they are not online - ignoring", username); cb(true); return; end fetch_roster(username, updated_friends_handler(username, cb)); end --- Roster protocol handling --- -- Build a reply to a "roster get" request local function build_roster_reply(stanza, roster_data) local roster = st.reply(stanza) :tag("query", { xmlns = "jabber:iq:roster" }); for jid, item in pairs(roster_data) do if jid and jid ~= "pending" then roster:tag("item", { jid = jid, subscription = item.subscription, ask = item.ask, name = item.name, }); for group in pairs(item.groups) do roster:tag("group"):text(group):up(); end roster:up(); -- move out from item end end return roster; end -- Handle clients requesting their roster (generally at login) -- This will not work if mod_roster is loaded (in 0.9). module:hook("iq-get/self/jabber:iq:roster:query", function(event) local session, stanza = event.origin, event.stanza; session.interested = true; -- resource is interested in roster updates local roster = session.roster; if roster[false].downloaded then return session.send(build_roster_reply(stanza, roster)); end -- It's possible that we can call this more than once for a new roster -- Should happen rarely (multiple clients of the same user request the -- roster in the time it takes the API to respond). Currently we just -- issue multiple requests, as it's harmless apart from the wasted -- requests. fetch_roster(session.username, function (ok, code, friends) if not ok then session.send(st.error_reply(stanza, "cancel", "internal-server-error")); session:close("internal-server-error"); return; end -- Are we the first callback to handle the downloaded roster? local first = roster[false].downloaded == nil; if first then -- Fill out new roster for jid, friend in pairs(friends) do roster[jid] = friend_to_roster_item(friend); end end roster[false].downloaded = true; -- Send full roster to client session.send(build_roster_reply(stanza, roster)); if not first then -- We already had a roster, make sure to handle any changes... updated_friends_handler(session.username, nil)(ok, code, friends); end end); return true; end); -- Prevent client from making changes to the roster. This will not -- work if mod_roster is loaded (in 0.9). module:hook("iq-set/self/jabber:iq:roster:query", function(event) local session, stanza = event.origin, event.stanza; return session.send(st.error_reply(stanza, "cancel", "service-unavailable")); end); --- HTTP endpoint to trigger roster refresh --- -- Handles updating for a single user: GET /roster_admin/refresh/USERNAME function handle_refresh_single(event, username) refresh_roster(username, function (ok, code, err) event.response.headers["Content-Type"] = "application/json"; event.response:send(json.encode({ status = ok and "ok" or "error"; message = err or "roster update complete"; })); end); return true; end -- Handles updating for multiple users: POST /roster_admin/refresh -- Payload should be a JSON array of usernames, e.g. ["user1", "user2", "user3"] function handle_refresh_multi(event) local users = json.decode(event.request.body); if not users then module:log("warn", "Multi-user refresh attempted with missing/invalid payload"); event.response:send(400); return true; end local count, count_err = 0, 0; local function cb(ok) count = count + 1; if not ok then count_err = count_err + 1; end if count == #users then event.response.headers["Content-Type"] = "application/json"; event.response:send(json.encode({ status = "ok"; message = "roster update complete"; updated = count - count_err; errors = count_err; })); end end for _, username in ipairs(users) do refresh_roster(username, cb); end return true; end module:depends("http"); module:provides("http", { route = { ["POST /refresh"] = handle_refresh_multi; ["GET /refresh/*"] = handle_refresh_single; }; });
