view misc/systemd/socket-activation.lua @ 6214:cc5c0f1dc89b

mod_muc_anonymize_moderation_actions: Fix mentioning Virtualhost for MUC, Compatibility section and License. diff --git a/mod_muc_anonymize_moderation_actions/README.md b/mod_muc_anonymize_moderation_actions/README.md --- a/mod_muc_anonymize_moderation_actions/README.md +++ b/mod_muc_anonymize_moderation_actions/README.md @@ -1,8 +1,10 @@ -<!-- -SPDX-FileCopyrightText: 2024 John Livingston <https://www.john-livingston.fr/> -SPDX-License-Identifier: AGPL-3.0-only ---> -# mod_muc_anonymize_moderation_actions +--- +labels: +- 'Stage-Alpha' +summary: Anonymize moderator actions for participants +--- + +## Introduction This modules allows to anonymize affiliation and role changes in MUC rooms. @@ -11,13 +13,10 @@ When the feature is enabled, when a mode This is particularly usefull to prevent some revenge when a moderator bans someone. -This module is under AGPL-3.0 license. - -It was tested on Prosody 0.12.x. ## Configuration -Just enable the module on your MUC VirtualHost. +Just enable the module on your MUC Component. The feature will be accessible throught the room configuration form. You can tweak the position of the settings in the MUC configuration form using `anonymize_moderation_actions_form_position`. @@ -26,7 +25,20 @@ This value will be passed as priority fo By default, the field will be between muc#roomconfig_changesubject and muc#roomconfig_moderatedroom (default value is `78`). ``` lua -VirtualHost "muc.example.com" +Component "muc.example.com" "muc" modules_enabled = { "muc_anonymize_moderation_actions" } anonymize_moderation_actions_form_position = 96 ``` + +## Compatibility + + ------ ---------------------- + trunk Works as of 25-05-12 + 0.13 Works + 0.12 Works + ------ ---------------------- + +### License + +SPDX-FileCopyrightText: 2024 John Livingston <https://www.john-livingston.fr/> +SPDX-License-Identifier: AGPL-3.0-only
author Menel <menel@snikket.de>
date Mon, 12 May 2025 10:42:26 +0200
parents 3296a09b4e57
children
line wrap: on
line source

-- Monkeypatch to support socket activation
--
-- Requires LuaSocket after "agnostic" changes merged
--
-- To enable:
-- RunScript "socket-activation.lua"

local socket = require"socket";
local tcp_serv_mt = debug.getregistry()["tcp{server}"];
local socket_bind = socket.bind;

local SD_LISTEN_FDS_START = 3;

local fds = tonumber(os.getenv"LISTEN_FDS") or 0;

if fds < SD_LISTEN_FDS_START then return; end

local servs = {};

for i = 1, fds do
	local serv = socket.tcp();
	if serv:getfd() >= 0 then
		return; -- This won't work, we will leak the old FD
	end
	debug.setmetatable(serv, tcp_serv_mt);
	serv:setfd(SD_LISTEN_FDS_START + i - 1);
	local ip, port = serv:getsockname();
	servs [ ip .. ":" .. port ] = serv;
end

function socket.bind( ip, port, backlog )
	local sock = servs [ ip .. ":" .. port ];
	if sock then
		servs [ ip .. ":" .. port ] = nil;
		return sock;
	end
	if next(servs) == nil then
		-- my work here is done
		socket.bind = socket_bind;
	end
	return socket_bind( ip, port, backlog );
end