view mod_host_status_check/mod_host_status_check.lua @ 4579:b305814bd930

mod_muc_dicebot: A thing to roll dice Do you see what happens, Jitsi? Do you see what happens when you make it hard for me to use a proper bot? This is what happens, Jitsi. This is what happens when you meet a stranger in the alps! Ahem. In all seriousness, this is more of a quick hack than anything else. It will look for `.r` in MUC messages and if it finds it, it'll interpret it as an instruction to roll a few dice. Injects the results in the body of the message. Eats the message alive if it is malformed.
author Jonas Schäfer <jonas@wielicki.name>
date Sat, 29 May 2021 15:17:05 +0200
parents 3d80f8dba886
children ff1499e348f8
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local time = require "socket".gettime;

local heartbeats = module:shared("/*/host_status_check/heartbeats");
local connection_events = module:shared("/*/host_status_check/connection_events");

if prosody.hosts[module.host].type == "component" and module:get_option_string("component_module") == "component" then
	module:hook("component-authenticated", function ()
		connection_events[module.host] = { connected = true; timestamp = time() };
	end);

	-- Note: this event is not in 0.9, and requires a recent 0.10 or trunk build
	module:hook("component-disconnected", function ()
		connection_events[module.host] = { connected = false; timestamp = time() };
	end);

	module:hook("stanza/xmpp:prosody.im/heartbeat:heartbeat", function ()
		heartbeats[module.host] = time();
		return true;
	end);
else
	connection_events[module.host] = { connected = true, timestamp = time() };
end

function module.unload()
	connection_events[module.host] = { connected = false, timestamp = time() };
	heartbeats[module.host] = nil;
end