Mercurial > prosody-modules
view mod_auto_activate_hosts/mod_auto_activate_hosts.lua @ 4974:807007913f67
mod_log_json: Prefer native Lua table.pack over Prosody util.table one
Prosody is removing support for Lua 5.1, which was the reason for
util.table.pack to exist in the first place, since Lua 5.2+ provides
table.pack. In prosody rev 5eaf77114fdb everything was switched over to
use table.pack, opening the door for removing util.table.pack at some
point. This change here is to prepare for that future eventuality.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Mon, 11 Jul 2022 20:08:41 +0200 |
| parents | 8b7bca07f5c0 |
| children |
line wrap: on
line source
module:set_global(); local hostmanager = require"core.hostmanager"; local array = require "util.array"; local set = require "util.set"; local it = require "util.iterators"; local config = require "core.configmanager"; local function host_not_global(host) return host ~= "*"; end local function host_is_enabled(host) return config.get(host, "enabled") ~= false; end function handle_reload() local new_config = config.getconfig(); local active_hosts = set.new(array.collect(it.keys(prosody.hosts)):filter(host_not_global)); local enabled_hosts = set.new(array.collect(it.keys(new_config)):filter(host_is_enabled):filter(host_not_global)); local need_to_activate = enabled_hosts - active_hosts; local need_to_deactivate = active_hosts - enabled_hosts; module:log("debug", "Config reloaded... %d hosts need activating, and %d hosts need deactivating", it.count(need_to_activate), it.count(need_to_deactivate)); module:log("debug", "There are %d enabled and %d active hosts", it.count(enabled_hosts), it.count(active_hosts)); for host in need_to_deactivate do hostmanager.deactivate(host); end -- If the lazy loader is loaded, hosts will get activated when they are needed if not(getmetatable(prosody.hosts) and getmetatable(prosody.hosts).lazy_loader) then for host in need_to_activate do hostmanager.activate(host); end end end module:hook_global("config-reloaded", handle_reload);
