view misc/systemd/socket-activation.lua @ 6556:7477e97a9045

mod_firewall: Apply pre-reload state before re-reading config This change makes load/reload a bit more robust. module.load() runs before module.restore() and it reads from the config and updates the state (if needed). However, after this, module.restore() could run and apply the old state again.
author Matthew Wild <mwild1@gmail.com>
date Sun, 24 May 2026 20:03:20 +0100
parents 3296a09b4e57
children
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-- Monkeypatch to support socket activation
--
-- Requires LuaSocket after "agnostic" changes merged
--
-- To enable:
-- RunScript "socket-activation.lua"

local socket = require"socket";
local tcp_serv_mt = debug.getregistry()["tcp{server}"];
local socket_bind = socket.bind;

local SD_LISTEN_FDS_START = 3;

local fds = tonumber(os.getenv"LISTEN_FDS") or 0;

if fds < SD_LISTEN_FDS_START then return; end

local servs = {};

for i = 1, fds do
	local serv = socket.tcp();
	if serv:getfd() >= 0 then
		return; -- This won't work, we will leak the old FD
	end
	debug.setmetatable(serv, tcp_serv_mt);
	serv:setfd(SD_LISTEN_FDS_START + i - 1);
	local ip, port = serv:getsockname();
	servs [ ip .. ":" .. port ] = serv;
end

function socket.bind( ip, port, backlog )
	local sock = servs [ ip .. ":" .. port ];
	if sock then
		servs [ ip .. ":" .. port ] = nil;
		return sock;
	end
	if next(servs) == nil then
		-- my work here is done
		socket.bind = socket_bind;
	end
	return socket_bind( ip, port, backlog );
end