Mercurial > prosody-modules
view mod_http_avatar/mod_http_avatar.lua @ 4249:64aa1d9d70ac
mod_rest: Catch and log errors in callback promise chain
From the code it looks like it should be possible to reply to an error
stanza, but it did not. Turns out I was saved by my local developer mode
module which throws errors if an attempt is made to create an errror
reply to an error stanza. However nothing collects this error from the
promise, so all I got was confusion.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Sun, 15 Nov 2020 16:25:49 +0100 |
| parents | 5b4e7db5943c |
| children | 0f103a6e9ba4 |
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-- Prosody IM -- Copyright (C) 2018 Emmanuel Gil Peyrot -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. local base64 = require"util.encodings".base64; local sha1 = require"util.hashes".sha1; local st = require"util.stanza"; module:depends"http"; local vcard_storage = module:open_store"vcard"; local default_avatar = [[<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 150 150'> <rect width='150' height='150' fill='#888' stroke-width='1' stroke='#000'/> <text x='75' y='100' text-anchor='middle' font-size='100'>?</text> </svg>]]; local function get_avatar(event, path) local request, response = event.request, event.response; local photo_type, binval; local vcard, err = vcard_storage:get(path); if vcard then vcard = st.deserialize(vcard); local photo = vcard:get_child("PHOTO", "vcard-temp"); if photo then photo_type = photo:get_child_text("TYPE", "vcard-temp"); binval = photo:get_child_text("BINVAL", "vcard-temp"); end end if not photo_type or not binval then response.status_code = 404; response.headers.content_type = "image/svg+xml"; return default_avatar; end local avatar = base64.decode(binval); local hash = sha1(avatar, true); if request.headers.if_none_match == hash then return 304; end response.headers.content_type = photo_type; response.headers.etag = hash; return avatar; end module:provides("http", { route = { ["GET /*"] = get_avatar; }; });
