view mod_compact_resource/mod_compact_resource.lua @ 6534:5aeefc2251d4

mod_firewall: Load a script completely or not at all Previously it was possible that some chains would load, but others would not. This can be surprising (that a "half-loaded" state is possible) and hard to debug. This change makes it so that if some chains don't compile, the whole script will be treated as not loaded.
author Matthew Wild <mwild1@gmail.com>
date Wed, 06 May 2026 16:15:38 +0100
parents 6f34e51a23f0
children
line wrap: on
line source


local base64_encode = require"util.encodings".base64.encode;
local random_bytes = require"util.random".bytes;

local b64url = { ["+"] = "-", ["/"] = "_", ["="] = "" };
local function random_resource()
	return base64_encode(random_bytes(8)):gsub("[+/=]", b64url);
end

module:hook("pre-resource-bind", function (event)
	event.resource = random_resource();
end);