view mod_http_avatar/mod_http_avatar.lua @ 3965:2b10e51d85a6

mod_muc_limits: Add config option to limit to join stanzas only This is a bit more limited in pre-0.11 MUC modules, because it just detects stanzas sent to full JIDs (which would include all presence and nick changes). This option is useful for setups where users are typically unaffiliated, but trusted (e.g. if access to the room is gated through some other means such as password/token auth).
author Matthew Wild <mwild1@gmail.com>
date Fri, 03 Apr 2020 12:26:56 +0100
parents 5b4e7db5943c
children 0f103a6e9ba4
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-- Prosody IM
-- Copyright (C) 2018 Emmanuel Gil Peyrot
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.

local base64 = require"util.encodings".base64;
local sha1 = require"util.hashes".sha1;
local st = require"util.stanza";
module:depends"http";

local vcard_storage = module:open_store"vcard";

local default_avatar = [[<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 150 150'>
<rect width='150' height='150' fill='#888' stroke-width='1' stroke='#000'/>
<text x='75' y='100' text-anchor='middle' font-size='100'>?</text>
</svg>]];

local function get_avatar(event, path)
	local request, response = event.request, event.response;
	local photo_type, binval;
	local vcard, err = vcard_storage:get(path);
	if vcard then
		vcard = st.deserialize(vcard);
		local photo = vcard:get_child("PHOTO", "vcard-temp");
		if photo then
			photo_type = photo:get_child_text("TYPE", "vcard-temp");
			binval = photo:get_child_text("BINVAL", "vcard-temp");
		end
	end
	if not photo_type or not binval then
		response.status_code = 404;
		response.headers.content_type = "image/svg+xml";
		return default_avatar;
	end
	local avatar = base64.decode(binval);
	local hash = sha1(avatar, true);
	if request.headers.if_none_match == hash then
		return 304;
	end
	response.headers.content_type = photo_type;
	response.headers.etag = hash;
	return avatar;
end

module:provides("http", {
	route = {
		["GET /*"] = get_avatar;
	};
});