view plugins/muc/name.lib.lua @ 14066:b085d32af140 13.0

prosody, prosodyctl: Load loader directly from source directory This should ensure that loader.lua is loaded from the source directory and does the right thing when installed with `make install` There are currently three ways Prosody can be run: - Directly from the source directory, like `./prosody` - Installed with `make install` - Installed into Lua paths with e.g. dh-lua or luarocks In the first two cases, Lua search paths need to include the source directory and ensure that `require "prosody.util.json"` ends up loading `util/json.lua` relative to the installation (CFG_SOURCEDIR) or the source checkout. Finally, in the last case where Prosody resources are installed under the 'prosody.*' namespace in regular Lua search paths, then loader.lua should activate the compatibility mode that makes sure that both `require"util.json"` and `require"prosody.util.json"` both resolve to `(one path from of package.path)/prosody/util/json.lua`
author Kim Alvefur <zash@zash.se>
date Mon, 09 Feb 2026 16:59:42 +0100
parents 13eee48071c8
children
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
-- Copyright (C) 2014 Daurnimator
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local function get_name(room)
	return room._data.name;
end

local function set_name(room, name)
	if name == "" then name = nil; end
	if room._data.name == name then return false; end
	room._data.name = name;
	return true;
end

local function insert_name_into_form(event)
	table.insert(event.form, {
		name = "muc#roomconfig_roomname";
		type = "text-single";
		label = "Title";
		value = event.room._data.name;
	});
end

module:hook("muc-disco#info", function(event)
	event.reply:tag("identity", {category="conference", type="text", name=get_name(event.room)}):up();
	insert_name_into_form(event);
end);

module:hook("muc-config-form", insert_name_into_form, 100-1);

module:hook("muc-config-submitted/muc#roomconfig_roomname", function(event)
	if set_name(event.room, event.value) then
		event.status_codes["104"] = true;
	end
end);

return {
	get = get_name;
	set = set_name;
};