Mercurial > prosody-hg
view plugins/mod_debug_reset.lua @ 14066:b085d32af140 13.0
prosody, prosodyctl: Load loader directly from source directory
This should ensure that loader.lua is loaded from the source directory
and does the right thing when installed with `make install`
There are currently three ways Prosody can be run:
- Directly from the source directory, like `./prosody`
- Installed with `make install`
- Installed into Lua paths with e.g. dh-lua or luarocks
In the first two cases, Lua search paths need to include the source
directory and ensure that `require "prosody.util.json"` ends up loading
`util/json.lua` relative to the installation (CFG_SOURCEDIR) or the
source checkout.
Finally, in the last case where Prosody resources are installed under the
'prosody.*' namespace in regular Lua search paths, then loader.lua should
activate the compatibility mode that makes sure that both
`require"util.json"` and `require"prosody.util.json"` both resolve to
`(one path from of package.path)/prosody/util/json.lua`
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Mon, 09 Feb 2026 16:59:42 +0100 |
| parents | 8ad432953300 |
| children | 8f50e7e43df4 |
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-- This module will "reset" the server when the client connection count drops -- to zero. This is somewhere between a reload and a full process restart. -- It is useful to ensure isolation between test runs, for example. It may -- also be of use for some kinds of manual testing. module:set_global(); local hostmanager = require "prosody.core.hostmanager"; local function do_reset() module:log("info", "Performing reset..."); local hosts = {}; for host in pairs(prosody.hosts) do table.insert(hosts, host); end module:fire_event("server-resetting"); for _, host in ipairs(hosts) do hostmanager.deactivate(host); hostmanager.activate(host); module:log("info", "Reset complete"); module:fire_event("server-reset"); end end function module.add_host(host_module) host_module:hook("resource-unbind", function () if next(prosody.full_sessions) == nil then do_reset(); end end); end local console_env = module:shared("/*/admin_shell/env"); console_env.debug_reset = { reset = do_reset; };
