view util-src/compat.c @ 13765:7c57fb2ffbb0 13.0

mod_websocket: Merge session close handling changes from mod_c2s (bug fixes) This should bring some fixes and general robustness that mod_websocket had missed out on. The duplicated code here is not at all ideal. To prevent this happening again, we should figure out how to have the common logic in a single place, while still being able to do the websocket-specific parts that we need. The main known bug that this fixes is that it's possible for a session to get into a non-destroyable state. For example, if we try to session:close() a hibernating session, then session.conn is nil and the function will simply return without doing anything. In the mod_c2s code we already handle this, and just destroy the session. But if a hibernating websocket session is never resumed or becomes non-resumable, it will become immortal! By merging the fix from mod_c2s, the session should now be correctly destroyed.
author Matthew Wild <mwild1@gmail.com>
date Tue, 11 Mar 2025 18:44:40 +0000
parents a187600ec7d6
children
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#include <lua.h>
#include <lauxlib.h>


static int lc_xpcall (lua_State *L) {
  int ret;
  int n_arg = lua_gettop(L);
  /* f, msgh, p1, p2... */
  luaL_argcheck(L, n_arg >= 2, 2, "value expected");
  lua_pushvalue(L, 1);  /* f to top */
  lua_pushvalue(L, 2);  /* msgh to top */
  lua_replace(L, 1); /* msgh to 1 */
  lua_replace(L, 2); /* f to 2 */
  /* msgh, f, p1, p2... */
  ret = lua_pcall(L, n_arg - 2, LUA_MULTRET, 1);
  lua_pushboolean(L, ret == 0);
  lua_replace(L, 1);
  return lua_gettop(L);
}

int luaopen_prosody_util_compat(lua_State *L) {
	lua_createtable(L, 0, 2);
	{
		lua_pushcfunction(L, lc_xpcall);
		lua_setfield(L, -2, "xpcall");
	}
	return 1;
}

int luaopen_util_compat(lua_State *L) {
	return luaopen_prosody_util_compat(L);
}