Mercurial > prosody-hg
view util/uuid.lua @ 14198:73903352de86
util.smqueue: Refactor checkpoint logic and add tests
The previous checkpoint logic used recursion, and the code was more complex
than needed due to maintenance of the self._next_checkpoint field.
This switches to a loop, which should be a bit more efficient, partly because
there are fewer calls (although it was a tail call) and because table lookups
can now be cached between each execution.
_call_checkpoints() is now called unconditionally for every ack, which is
simpler though adds a function call, it should be more than balanced out by
the other changes.
| author | Matthew Wild <mwild1@gmail.com> |
|---|---|
| date | Tue, 26 May 2026 15:36:36 +0100 |
| parents | dab1a4002cb5 |
| children |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local random = require "prosody.util.random"; local random_bytes = random.bytes; local time = require "prosody.util.time"; local hex = require "prosody.util.hex".encode; local m_ceil = math.ceil; local m_floor = math.floor; local function get_nibbles(n) return hex(random_bytes(m_ceil(n/2))):sub(1, n); end local function get_twobits() return ("%x"):format(random_bytes(1):byte() % 4 + 8); end local function generate() -- generate RFC 4122 complaint UUIDs (version 4 - random) return get_nibbles(8).."-"..get_nibbles(4).."-4"..get_nibbles(3).."-"..(get_twobits())..get_nibbles(3).."-"..get_nibbles(12); end local function generate_v7() -- Sortable based on time and random -- https://datatracker.ietf.org/doc/html/rfc9562#name-uuid-version-7 local unix_ts_ms = m_floor(time.now()*1000); local unix_ts_ms_a = m_floor(unix_ts_ms / 0x10000); local unix_ts_ms_b = unix_ts_ms % 0x10000; return ("%08x-%04x-7%3s-%1s%3s-%12s"):format(unix_ts_ms_a, unix_ts_ms_b, get_nibbles(3), get_twobits(), get_nibbles(3), get_nibbles(12)); end return { v4 = generate; v7 = generate_v7; get_nibbles=get_nibbles; generate = generate ; -- COMPAT seed = random.seed; };
