Mercurial > prosody-hg
view plugins/mod_debug_reset.lua @ 14198:73903352de86
util.smqueue: Refactor checkpoint logic and add tests
The previous checkpoint logic used recursion, and the code was more complex
than needed due to maintenance of the self._next_checkpoint field.
This switches to a loop, which should be a bit more efficient, partly because
there are fewer calls (although it was a tail call) and because table lookups
can now be cached between each execution.
_call_checkpoints() is now called unconditionally for every ack, which is
simpler though adds a function call, it should be more than balanced out by
the other changes.
| author | Matthew Wild <mwild1@gmail.com> |
|---|---|
| date | Tue, 26 May 2026 15:36:36 +0100 |
| parents | 368df9b2d511 |
| children |
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-- This module will "reset" the server when the client connection count drops -- to zero. This is somewhere between a reload and a full process restart. -- It is useful to ensure isolation between test runs, for example. It may -- also be of use for some kinds of manual testing. module:set_global(); local hostmanager = require "prosody.core.hostmanager"; local function do_reset() module:log("info", "Performing reset..."); local hosts = {}; for host in pairs(prosody.hosts) do table.insert(hosts, host); end module:fire_event("server-resetting"); for _, host in ipairs(hosts) do hostmanager.deactivate(host); for _ = 1, 4 do -- Run a few cycles to ensure full cleanup, including -- weak tables and finalizers collectgarbage("collect"); end hostmanager.activate(host); module:log("info", "Reset complete"); module:fire_event("server-reset"); end end function module.add_host(host_module) host_module:hook("resource-unbind", function () if next(prosody.full_sessions) == nil then do_reset(); end end); end local console_env = module:shared("/*/admin_shell/env"); console_env.debug_reset = { reset = do_reset; };
