Mercurial > prosody-hg
view util/id.lua @ 13903:4af7d00a2966
MUC: occupant: refactor to allow storing more than just presence for a session
Previously a "session" (i.e. a full JID joined to a MUC) was stored as simply
a mapping of full JIDs->presence, contained within occupant objects (an
occupant object groups all sessions behind a certain nick in the MUC).
To enable developing GC3 and other features, it would be helpful if we can
store additional metadata when a client joins a room, for example, whether it
has opted out of receiving presence stanzas (a GC3 feature).
This changes the internal data structure, which shouldn't be used outside this
module, it adds a new :get_session() method, and modifies the :each_session()
iterator to return the session as an additional result (which should be
backwards compatible with code that just consumes the existing two results).
| author | Matthew Wild <mwild1@gmail.com> |
|---|---|
| date | Mon, 11 Nov 2024 12:47:01 +0000 |
| parents | d10957394a3c |
| children |
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-- Prosody IM -- Copyright (C) 2008-2017 Matthew Wild -- Copyright (C) 2008-2017 Waqas Hussain -- Copyright (C) 2008-2017 Kim Alvefur -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local s_gsub = string.gsub; local random_bytes = require "prosody.util.random".bytes; local base64_encode = require "prosody.util.encodings".base64.encode; local b64url = { ["+"] = "-", ["/"] = "_", ["="] = "" }; local function b64url_random(len) return (s_gsub(base64_encode(random_bytes(len)), "[+/=]", b64url)); end return { -- sizes divisible by 3 fit nicely into base64 without padding== -- for short lived things with low risk of collisions tiny = function() return b64url_random(3); end; -- close to 8 bytes, should be good enough for relatively short lived or uses -- scoped by host or users, half the size of an uuid short = function() return b64url_random(9); end; -- more entropy than uuid at 2/3 the size -- should be okay for globally scoped ids or security token medium = function() return b64url_random(18); end; -- as long as an uuid but MOAR entropy long = function() return b64url_random(27); end; -- pick your own adventure custom = function (size) return function () return b64url_random(size); end; end; }
