view plugins/mod_debug_reset.lua @ 13903:4af7d00a2966

MUC: occupant: refactor to allow storing more than just presence for a session Previously a "session" (i.e. a full JID joined to a MUC) was stored as simply a mapping of full JIDs->presence, contained within occupant objects (an occupant object groups all sessions behind a certain nick in the MUC). To enable developing GC3 and other features, it would be helpful if we can store additional metadata when a client joins a room, for example, whether it has opted out of receiving presence stanzas (a GC3 feature). This changes the internal data structure, which shouldn't be used outside this module, it adds a new :get_session() method, and modifies the :each_session() iterator to return the session as an additional result (which should be backwards compatible with code that just consumes the existing two results).
author Matthew Wild <mwild1@gmail.com>
date Mon, 11 Nov 2024 12:47:01 +0000
parents 8ad432953300
children 8f50e7e43df4
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-- This module will "reset" the server when the client connection count drops
-- to zero. This is somewhere between a reload and a full process restart.
-- It is useful to ensure isolation between test runs, for example. It may
-- also be of use for some kinds of manual testing.

module:set_global();

local hostmanager = require "prosody.core.hostmanager";

local function do_reset()
	module:log("info", "Performing reset...");
	local hosts = {};
	for host in pairs(prosody.hosts) do
		table.insert(hosts, host);
	end
	module:fire_event("server-resetting");
	for _, host in ipairs(hosts) do
		hostmanager.deactivate(host);
		hostmanager.activate(host);
		module:log("info", "Reset complete");
		module:fire_event("server-reset");
	end
end

function module.add_host(host_module)
	host_module:hook("resource-unbind", function ()
		if next(prosody.full_sessions) == nil then
			do_reset();
		end
	end);
end

local console_env = module:shared("/*/admin_shell/env");
console_env.debug_reset = {
	reset = do_reset;
};