Mercurial > prosody-hg
view util/logger.lua @ 10486:479e96e554c8
net.server_epoll: Add debug logging for delayed reading
In :onreadable, if there is still buffered incoming data after reading
from the socket (as indicated by the :dirty method, usually because
LuaSocket has an 8k buffer that's full but it read a smaller amount),
another attempt to read is scheduled via this :pausefor method. This is
also called from some other places where it would be pointless to read
because there shouldn't be any data.
In the delayed read case, this should report that the socket is "dirty".
If it reports that the socket is "clean" then the question is where
the buffer contents went?
If this doesn't get logged after the scheduled time (0.000001s by
default) then this would suggests a problem with timer or scheduling.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Sat, 07 Dec 2019 19:05:10 +0100 |
| parents | 5800f0c7afd6 |
| children | 86d6b069b892 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- luacheck: ignore 213/level local pairs = pairs; local ipairs = ipairs; local require = require; local _ENV = nil; -- luacheck: std none local level_sinks = {}; local make_logger; local function init(name) local log_debug = make_logger(name, "debug"); local log_info = make_logger(name, "info"); local log_warn = make_logger(name, "warn"); local log_error = make_logger(name, "error"); return function (level, message, ...) if level == "debug" then return log_debug(message, ...); elseif level == "info" then return log_info(message, ...); elseif level == "warn" then return log_warn(message, ...); elseif level == "error" then return log_error(message, ...); end end end function make_logger(source_name, level) local level_handlers = level_sinks[level]; if not level_handlers then level_handlers = {}; level_sinks[level] = level_handlers; end local logger = function (message, ...) for i = 1,#level_handlers do level_handlers[i](source_name, level, message, ...); end end return logger; end local function reset() for level, handler_list in pairs(level_sinks) do -- Clear all handlers for this level for i = 1, #handler_list do handler_list[i] = nil; end end end local function add_level_sink(level, sink_function) if not level_sinks[level] then level_sinks[level] = { sink_function }; else level_sinks[level][#level_sinks[level] + 1 ] = sink_function; end end local function add_simple_sink(simple_sink_function, levels) local format = require "util.format".format; local function sink_function(name, level, msg, ...) return simple_sink_function(name, level, format(msg, ...)); end for _, level in ipairs(levels or {"debug", "info", "warn", "error"}) do add_level_sink(level, sink_function); end end return { init = init; make_logger = make_logger; reset = reset; add_level_sink = add_level_sink; add_simple_sink = add_simple_sink; new = make_logger; };
