view util/termcolours.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parents 317bcc4f25f5
children d10957394a3c
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
--
-- luacheck: ignore 213/i


local t_concat, t_insert = table.concat, table.insert;
local char, format = string.char, string.format;
local tonumber = tonumber;
local ipairs = ipairs;
local io_write = io.write;
local m_floor = math.floor;
local type = type;
local setmetatable = setmetatable;
local pairs = pairs;

local windows;
if os.getenv("WINDIR") then
	windows = require "util.windows";
end
local orig_color = windows and windows.get_consolecolor and windows.get_consolecolor();

local _ENV = nil;
-- luacheck: std none

local stylemap = {
			reset = 0; bright = 1, dim = 2, underscore = 4, blink = 5, reverse = 7, hidden = 8;
			black = 30; red = 31; green = 32; yellow = 33; blue = 34; magenta = 35; cyan = 36; white = 37;
			["black background"] = 40; ["red background"] = 41; ["green background"] = 42; ["yellow background"] = 43;
			["blue background"] = 44; ["magenta background"] = 45; ["cyan background"] = 46; ["white background"] = 47;
			bold = 1, dark = 2, underline = 4, underlined = 4, normal = 0;
		}

local winstylemap = {
	["0"] = orig_color, -- reset
	["1"] = 7+8, -- bold
	["1;33"] = 2+4+8, -- bold yellow
	["1;31"] = 4+8 -- bold red
}

local cssmap = {
	[1] = "font-weight: bold", [2] = "opacity: 0.5", [4] = "text-decoration: underline", [8] = "visibility: hidden",
	[30] = "color:black", [31] = "color:red", [32]="color:green", [33]="color:#FFD700",
	[34] = "color:blue", [35] = "color: magenta", [36] = "color:cyan", [37] = "color: white",
	[40] = "background-color:black", [41] = "background-color:red", [42]="background-color:green",
	[43]="background-color:yellow",	[44] = "background-color:blue", [45] = "background-color: magenta",
	[46] = "background-color:cyan", [47] = "background-color: white";
};

local fmt_string = char(0x1B).."[%sm%s"..char(0x1B).."[0m";
local function getstring(style, text)
	if style then
		return format(fmt_string, style, text);
	else
		return text;
	end
end

local function gray(n)
	return m_floor(n*3/32)+0xe8;
end
local function color(r,g,b)
	if r == g and g == b then
		return gray(r);
	end
	r = m_floor(r*3/128);
	g = m_floor(g*3/128);
	b = m_floor(b*3/128);
	return 0x10 + ( r * 36 ) + ( g * 6 ) + ( b );
end
local function hex2rgb(hex)
	local r = tonumber(hex:sub(1,2),16);
	local g = tonumber(hex:sub(3,4),16);
	local b = tonumber(hex:sub(5,6),16);
	return r,g,b;
end

setmetatable(stylemap, { __index = function(_, style)
	if type(style) == "string" and style:find("%x%x%x%x%x%x") == 1 then
		local g = style:sub(7) == " background" and "48;5;" or "38;5;";
		return format("%s%d", g, color(hex2rgb(style)));
	end
end } );

local csscolors = {
	red = "ff0000"; fuchsia = "ff00ff"; green = "008000"; white = "ffffff";
	lime = "00ff00"; yellow = "ffff00"; purple = "800080"; blue = "0000ff";
	aqua = "00ffff"; olive  = "808000"; black  = "000000"; navy = "000080";
	teal = "008080"; silver = "c0c0c0"; maroon = "800000"; gray = "808080";
}
for colorname, rgb in pairs(csscolors) do
	stylemap[colorname] = stylemap[colorname] or stylemap[rgb];
	colorname, rgb = colorname .. " background", rgb .. " background"
	stylemap[colorname] = stylemap[colorname] or stylemap[rgb];
end

local function getstyle(...)
	local styles, result = { ... }, {};
	for i, style in ipairs(styles) do
		style = stylemap[style];
		if style then
			t_insert(result, style);
		end
	end
	return t_concat(result, ";");
end

local last = "0";
local function setstyle(style)
	style = style or "0";
	if style ~= last then
		io_write("\27["..style.."m");
		last = style;
	end
end

if windows then
	function setstyle(style)
		style = style or "0";
		if style ~= last then
			windows.set_consolecolor(winstylemap[style] or orig_color);
			last = style;
		end
	end
	if not orig_color then
		function setstyle() end
	end
end

local function ansi2css(ansi_codes)
	if ansi_codes == "0" then return "</span>"; end
	local css = {};
	for code in ansi_codes:gmatch("[^;]+") do
		t_insert(css, cssmap[tonumber(code)]);
	end
	return "</span><span style='"..t_concat(css, ";").."'>";
end

local function tohtml(input)
	return input:gsub("\027%[(.-)m", ansi2css);
end

return {
	getstring = getstring;
	getstyle = getstyle;
	setstyle = setstyle;
	tohtml = tohtml;
};