view util/random.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parents af8c514e5cf7
children e54b8a5e35ad
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-- Prosody IM
-- Copyright (C) 2008-2014 Matthew Wild
-- Copyright (C) 2008-2014 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local ok, crand = pcall(require, "util.crand");
if ok then return crand; end

local urandom, urandom_err = io.open("/dev/urandom", "r");

local function bytes(n)
	local data, err = urandom:read(n);
	if not data then
		if err then
			error("Unable to retrieve data from secure random number generator (/dev/urandom): "..tostring(err));
		else
			error("Secure random number generator (/dev/urandom) returned an end-of-file condition");
		end
	end
	return data;
end

if not urandom then
	function bytes()
		error("Unable to obtain a secure random number generator, please see https://prosody.im/doc/random ("..urandom_err..")");
	end
end

return {
	bytes = bytes;
	_source = "/dev/urandom";
};