Mercurial > prosody-hg
view util/multitable.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parents | affcbccc1dff |
| children | 39ae08180c81 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local select = select; local t_insert = table.insert; local pairs, next, type = pairs, next, type; local unpack = table.unpack or unpack; --luacheck: ignore 113 local _ENV = nil; -- luacheck: std none local function get(self, ...) local t = self.data; for n = 1,select('#', ...) do t = t[select(n, ...)]; if not t then break; end end return t; end local function add(self, ...) local t = self.data; local count = select('#', ...); for n = 1,count-1 do local key = select(n, ...); local tab = t[key]; if not tab then tab = {}; t[key] = tab; end t = tab; end t_insert(t, (select(count, ...))); end local function set(self, ...) local t = self.data; local count = select('#', ...); for n = 1,count-2 do local key = select(n, ...); local tab = t[key]; if not tab then tab = {}; t[key] = tab; end t = tab; end t[(select(count-1, ...))] = (select(count, ...)); end local function r(t, n, _end, ...) if t == nil then return; end local k = select(n, ...); if n == _end then t[k] = nil; return; end if k then local v = t[k]; if v then r(v, n+1, _end, ...); if not next(v) then t[k] = nil; end end else for _,b in pairs(t) do r(b, n+1, _end, ...); if not next(b) then t[_] = nil; end end end end local function remove(self, ...) local _end = select('#', ...); for n = _end,1 do if select(n, ...) then _end = n; break; end end r(self.data, 1, _end, ...); end local function s(t, n, results, _end, ...) if t == nil then return; end local k = select(n, ...); if n == _end then if k == nil then for _, v in pairs(t) do t_insert(results, v); end else t_insert(results, t[k]); end return; end if k then local v = t[k]; if v then s(v, n+1, results, _end, ...); end else for _,b in pairs(t) do s(b, n+1, results, _end, ...); end end end -- Search for keys, nil == wildcard local function search(self, ...) local _end = select('#', ...); for n = _end,1 do if select(n, ...) then _end = n; break; end end local results = {}; s(self.data, 1, results, _end, ...); return results; end -- Append results to an existing list local function search_add(self, results, ...) if not results then results = {}; end local _end = select('#', ...); for n = _end,1 do if select(n, ...) then _end = n; break; end end s(self.data, 1, results, _end, ...); return results; end local function iter(self, ...) local query = { ... }; local maxdepth = select("#", ...); local stack = { self.data }; local keys = { }; local function it(self) -- luacheck: ignore 432/self local depth = #stack; local key = next(stack[depth], keys[depth]); if key == nil then -- Go up the stack stack[depth], keys[depth] = nil, nil; if depth > 1 then return it(self); end return; -- The end else keys[depth] = key; end local value = stack[depth][key]; if query[depth] == nil or key == query[depth] then if depth == maxdepth then -- Result local result = {}; -- Collect keys forming path to result for i = 1, depth do result[i] = keys[i]; end result[depth+1] = value; return unpack(result, 1, depth+1); elseif type(value) == "table" then t_insert(stack, value); -- Descend end end return it(self); end; return it, self; end local function new() return { data = {}; get = get; add = add; set = set; remove = remove; search = search; search_add = search_add; iter = iter; }; end return { iter = iter; new = new; };
