view util/interpolation.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parents af1e3b7d9ea3
children f2e276bb4ef8
line wrap: on
line source

-- Simple template language
--
-- The new() function takes a pattern and an escape function and returns
-- a render() function.  Both are required.
--
-- The function render() takes a string template and a table of values.
-- Sequences like {name} in the template string are substituted
-- with values from the table, optionally depending on a modifier
-- symbol.
--
-- Variants are:
-- {name} is substituted for values["name"] and is escaped using the
-- second argument to new_render().  To disable the escaping, use {name!}.
-- {name.item} can be used to access table items.
-- To renter lists of items: {name# item number {idx} is {item} }
-- Or key-value pairs: {name% t[ {idx} ] = {item} }
-- To show a defaults for missing values {name? sub-template } can be used,
-- which renders a sub-template if values["name"] is false-ish.
-- {name& sub-template } does the opposite, the sub-template is rendered
-- if the selected value is anything but false or nil.

local type, tostring = type, tostring;
local pairs, ipairs = pairs, ipairs;
local s_sub, s_gsub, s_match = string.sub, string.gsub, string.match;
local t_concat = table.concat;

local function new_render(pat, escape, funcs)
	-- assert(type(pat) == "string", "bad argument #1 to 'new_render' (string expected)");
	-- assert(type(escape) == "function", "bad argument #2 to 'new_render' (function expected)");
	local function render(template, values)
		-- assert(type(template) == "string", "bad argument #1 to 'render' (string expected)");
		-- assert(type(values) == "table", "bad argument #2 to 'render' (table expected)");
		return (s_gsub(template, pat, function (block)
			block = s_sub(block, 2, -2);
			local name, raw, opt, e = s_match(block, "^([%a_][%w_.]*)(!?)(%p?)()");
			if not name then return end
			local value = values[name];
			if not value and name:find(".", 2, true) then
				value = values;
				for word in name:gmatch"[^.]+" do
					value = value[word];
					if not value then break; end
				end
			end
			if funcs then
				while value ~= nil and opt == '|' do
					local f;
					f, raw, opt, e = s_match(block, "^([%a_][%w_.]*)(!?)(%p?)()", e);
					f = funcs[f];
					if f then value = f(value); end
				end
			end
			if opt == '#' or opt == '%' then
				if type(value) ~= "table" then return ""; end
				local iter = opt == '#' and ipairs or pairs;
				local out, i, subtpl = {}, 1, s_sub(block, e);
				local subvalues = setmetatable({}, { __index = values });
				for idx, item in iter(value) do
					subvalues.idx = idx;
					subvalues.item = item;
					out[i], i = render(subtpl, subvalues), i+1;
				end
				return t_concat(out);
			elseif opt == '&' then
				if not value then return ""; end
				return render(s_sub(block, e), values);
			elseif opt == '~' then
				if value then return ""; end
				return render(s_sub(block, e), values);
			elseif opt == '?' and not value then
				return render(s_sub(block, e), values);
			elseif value ~= nil then
				if type(value) ~= "string" then
					value = tostring(value);
				end
				if raw ~= '!' then
					return escape(value);
				end
				return value;
			end
		end));
	end
	return render;
end

return {
	new = new_render;
};