view util/helpers.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parents ad89e3cc67b6
children d10957394a3c
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local debug = require "util.debug";

-- Helper functions for debugging

local log = require "util.logger".init("util.debug");

local function log_events(events, name, logger)
	local f = events.fire_event;
	if not f then
		error("Object does not appear to be a util.events object");
	end
	logger = logger or log;
	name = name or tostring(events);
	function events.fire_event(event, ...)
		logger("debug", "%s firing event: %s", name, event);
		return f(event, ...);
	end

	local function event_handler_hook(handler, event_name, event_data)
		logger("debug", "calling handler for %s: %s", event_name, handler);
		local ok, ret = pcall(handler, event_data);
		if not ok then
			logger("error", "error in event handler %s: %s", handler, ret);
			error(ret);
		end
		if ret ~= nil then
			logger("debug", "event chain ended for %s by %s with result: %s", event_name, handler, ret);
		end
		return ret;
	end
	events.set_debug_hook(event_handler_hook);
	events[events.fire_event] = f;
	return events;
end

local function revert_log_events(events)
	events.fire_event, events[events.fire_event] = events[events.fire_event], nil; -- :))
	events.set_debug_hook(nil);
end

local function log_host_events(host)
	return log_events(prosody.hosts[host].events, host);
end

local function revert_log_host_events(host)
	return revert_log_events(prosody.hosts[host].events);
end

local function show_events(events, specific_event)
	local event_handlers = events._handlers;
	local events_array = {};
	local event_handler_arrays = {};
	for event, priorities in pairs(events._event_map) do
		local handlers = event_handlers[event];
		if handlers and (event == specific_event or not specific_event) then
			table.insert(events_array, event);
			local handler_strings = {};
			for i, handler in ipairs(handlers) do
				local upvals = debug.string_from_var_table(debug.get_upvalues_table(handler));
				handler_strings[i] = "  "..(priorities[handler] or "?")..": "..tostring(handler)..(upvals and ("\n        "..upvals) or "");
			end
			event_handler_arrays[event] = handler_strings;
		end
	end
	table.sort(events_array);
	local i = 1;
	while i <= #events_array do
		local handlers = event_handler_arrays[events_array[i]];
		for j=#handlers, 1, -1 do
			table.insert(events_array, i+1, handlers[j]);
		end
		if i > 1 then events_array[i] = "\n"..events_array[i]; end
		i = i + #handlers + 1
	end
	return table.concat(events_array, "\n");
end

local function get_upvalue(f, get_name)
	local i, name, value = 0;
	repeat
		i = i + 1;
		name, value = debug.getupvalue(f, i);
	until name == get_name or name == nil;
	return value;
end

return {
	log_host_events = log_host_events;
	revert_log_host_events = revert_log_host_events;
	log_events = log_events;
	revert_log_events = revert_log_events;
	show_events = show_events;
	get_upvalue = get_upvalue;
};