Mercurial > prosody-hg
view util/filters.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parents | 4f0f5b49bb03 |
| children |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local t_insert, t_remove = table.insert, table.remove; local _ENV = nil; -- luacheck: std none local new_filter_hooks = {}; local function initialize(session) if not session.filters then local filters = {}; session.filters = filters; function session.filter(type, data) local filter_list = filters[type]; if filter_list then for i = 1, #filter_list do data = filter_list[i](data, session); if data == nil then break; end end end return data; end end for i=1,#new_filter_hooks do new_filter_hooks[i](session); end return session.filter; end local function add_filter(session, type, callback, priority) if not session.filters then initialize(session); end local filter_list = session.filters[type]; if not filter_list then filter_list = {}; session.filters[type] = filter_list; elseif filter_list[callback] then return; -- Filter already added end priority = priority or 0; local i = 0; repeat i = i + 1; until not filter_list[i] or filter_list[filter_list[i]] < priority; t_insert(filter_list, i, callback); filter_list[callback] = priority; end local function remove_filter(session, type, callback) if not session.filters then return; end local filter_list = session.filters[type]; if filter_list and filter_list[callback] then for i=1, #filter_list do if filter_list[i] == callback then t_remove(filter_list, i); filter_list[callback] = nil; return true; end end end end local function add_filter_hook(callback) t_insert(new_filter_hooks, callback); end local function remove_filter_hook(callback) for i=1,#new_filter_hooks do if new_filter_hooks[i] == callback then t_remove(new_filter_hooks, i); end end end return { initialize = initialize; add_filter = add_filter; remove_filter = remove_filter; add_filter_hook = add_filter_hook; remove_filter_hook = remove_filter_hook; };
