view util/bitcompat.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parents 48f7cda4174d
children 0f4feaf9ca64
line wrap: on
line source

-- Compatibility layer for bitwise operations

-- First try the bit32 lib
-- Lua 5.3 has it with compat enabled
-- Lua 5.2 has it by default
if _G.bit32 then
	return _G.bit32;
else
	-- Lua 5.1 may have it as a standalone module that can be installed
	local ok, bitop = pcall(require, "bit32")
	if ok then
		return bitop;
	end
end

do
	-- Lua 5.3 and 5.4 would be able to use native infix operators
	local ok, bitop = pcall(require, "util.bit53")
	if ok then
		return bitop;
	end
end

do
	-- Lastly, try the LuaJIT bitop library
	local ok, bitop = pcall(require, "bit")
	if ok then
		return bitop;
	end
end

error "No bit module found. See https://prosody.im/doc/depends#bitop";