view util/array.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parents 5777968301e8
children 3ae6fa901a8b
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--

local t_insert, t_sort, t_remove, t_concat
    = table.insert, table.sort, table.remove, table.concat;

local setmetatable = setmetatable;
local getmetatable = getmetatable;
local math_random = math.random;
local math_floor = math.floor;
local pairs, ipairs = pairs, ipairs;
local tostring = tostring;
local type = type;

local array = {};
local array_base = {};
local array_methods = {};
local array_mt = {
	__index = array_methods;
	__name = "array";
	__tostring = function (self) return "{"..self:concat(", ").."}"; end;
};

function array_mt:__freeze() return self; end

local function new_array(self, t, _s, _var)
	if type(t) == "function" then -- Assume iterator
		t = self.collect(t, _s, _var);
	end
	return setmetatable(t or {}, array_mt);
end

function array_mt.__add(a1, a2)
	local res = new_array();
	return res:append(a1):append(a2);
end

function array_mt.__eq(a, b)
	if getmetatable(a) ~= array_mt or getmetatable(b) ~= array_mt then
		-- Lua 5.3+ calls this if both operands are tables, even if metatables differ
		return false;
	end
	if #a == #b then
		for i = 1, #a do
			if a[i] ~= b[i] then
				return false;
			end
		end
	else
		return false;
	end
	return true;
end

function array_mt.__div(a1, func)
	local a2 = new_array();
	local o = 0;
	for i = 1, #a1 do
		local new_value = func(a1[i]);
		if new_value ~= nil then
			o = o + 1;
			a2[o] = new_value;
		end
	end
	return a2;
end

setmetatable(array, { __call = new_array });

-- Read-only methods
function array_methods:random()
	return self[math_random(1, #self)];
end

-- Return a random value excluding the one at idx
function array_methods:random_other(idx)
	local max = #self;
	return self[((math.random(1, max-1)+(idx-1))%max)+1];
end

-- These methods can be called two ways:
--   array.method(existing_array, [params [, ...]]) -- Create new array for result
--   existing_array:method([params, ...]) -- Transform existing array into result
--
function array_base.map(outa, ina, func)
	for k, v in ipairs(ina) do
		outa[k] = func(v);
	end
	return outa;
end

function array_base.filter(outa, ina, func)
	local inplace, start_length = ina == outa, #ina;
	local write = 1;
	for read = 1, start_length do
		local v = ina[read];
		if func(v) then
			outa[write] = v;
			write = write + 1;
		end
	end

	if inplace and write <= start_length then
		for i = write, start_length do
			outa[i] = nil;
		end
	end

	return outa;
end

function array_base.sort(outa, ina, ...)
	if ina ~= outa then
		outa:append(ina);
	end
	t_sort(outa, ...);
	return outa;
end

function array_base.unique(outa, ina)
	local seen = {};
	return array_base.filter(outa, ina, function (item)
		if seen[item] then
			return false;
		else
			seen[item] = true;
			return true;
		end
	end);
end

function array_base.pluck(outa, ina, key, default)
	for i = 1, #ina do
		local v = ina[i][key];
		if v == nil then
			v = default;
		end
		outa[i] = v;
	end
	return outa;
end

function array_base.reverse(outa, ina)
	local len = #ina;
	if ina == outa then
		local middle = math_floor(len/2);
		len = len + 1;
		local o; -- opposite
		for i = 1, middle do
			o = len - i;
			outa[i], outa[o] = outa[o], outa[i];
		end
	else
		local off = len + 1;
		for i = 1, len do
			outa[i] = ina[off - i];
		end
	end
	return outa;
end

--- These methods only mutate the array
function array_methods:shuffle()
	local len = #self;
	for i = 1, #self do
		local r = math_random(i, len);
		self[i], self[r] = self[r], self[i];
	end
	return self;
end

function array_methods:append(ina)
	local len, len2 = #self, #ina;
	for i = 1, len2 do
		self[len+i] = ina[i];
	end
	return self;
end

function array_methods:push(x)
	t_insert(self, x);
	return self;
end

array_methods.pop = t_remove;

function array_methods:concat(sep)
	return t_concat(array.map(self, tostring), sep);
end

function array_methods:length()
	return #self;
end

--- These methods always create a new array
function array.collect(f, s, var)
	local t = {};
	while true do
		var = f(s, var);
		if var == nil then break; end
		t_insert(t, var);
	end
	return setmetatable(t, array_mt);
end

---

-- Setup methods from array_base
for method, f in pairs(array_base) do
	local base_method = f;
	-- Setup global array method which makes new array
	array[method] = function (old_a, ...)
		local a = new_array();
		return base_method(a, old_a, ...);
	end
	-- Setup per-array (mutating) method
	array_methods[method] = function (self, ...)
		return base_method(self, self, ...);
	end
end

return array;