Mercurial > prosody-hg
view plugins/mod_auth_internal_plain.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parents | 0d7d71dee0a0 |
| children | c98aebe601f9 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local usermanager = require "core.usermanager"; local new_sasl = require "util.sasl".new; local saslprep = require "util.encodings".stringprep.saslprep; local log = module._log; local host = module.host; local accounts = module:open_store("accounts"); -- define auth provider local provider = {}; function provider.test_password(username, password) log("debug", "test password for user '%s'", username); local credentials = accounts:get(username) or {}; password = saslprep(password); if not password then return nil, "Password fails SASLprep."; end if password == saslprep(credentials.password) then return true; else return nil, "Auth failed. Invalid username or password."; end end function provider.get_password(username) log("debug", "get_password for username '%s'", username); return (accounts:get(username) or {}).password; end function provider.set_password(username, password) log("debug", "set_password for username '%s'", username); password = saslprep(password); if not password then return nil, "Password fails SASLprep."; end local account = accounts:get(username); if account then account.password = password; return accounts:set(username, account); end return nil, "Account not available."; end function provider.user_exists(username) local account = accounts:get(username); if not account then log("debug", "account not found for username '%s'", username); return nil, "Auth failed. Invalid username"; end return true; end function provider.users() return accounts:users(); end function provider.create_user(username, password) password = saslprep(password); if not password then return nil, "Password fails SASLprep."; end return accounts:set(username, {password = password}); end function provider.delete_user(username) return accounts:set(username, nil); end function provider.get_sasl_handler() local getpass_authentication_profile = { plain = function(_, username, realm) local password = usermanager.get_password(username, realm); if not password then return "", nil; end return password, true; end }; return new_sasl(host, getpass_authentication_profile); end module:provides("auth", provider);
