view core/s2smanager.lua @ 11148:1dc49accb58e

core.moduleapi: Return resource path from module:get_directory() (API BC) :get_directory has so far returned the base directory of the current module source code. This has worked well so far to load resources which tend to be included in the same directory, but with the plugin installer using LuaRocks, extra resources (e.g. templates and other assets) these are saved in a completely different directory. In be73df6765b9 core.modulemanager gained some code for finding that directory and saving it in module.resource_path but now the question is how this should be reflected in the API. A survey of community modules suggest the vast majority use the :get_directory method for locating templates and other assets, rather than the code (which would use module:require instead). Therefore this commit changes :get_directory to return the resource_path when available. This should work for most modules.
author Kim Alvefur <zash@zash.se>
date Fri, 09 Oct 2020 16:37:15 +0200
parents 42cf93ff4618
children f4b76e500768
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-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--



local hosts = prosody.hosts;
local pairs, setmetatable = pairs, setmetatable;

local logger_init = require "util.logger".init;
local sessionlib = require "util.session";

local log = logger_init("s2smanager");

local prosody = _G.prosody;
local incoming_s2s = {};
_G.incoming_s2s = incoming_s2s;
prosody.incoming_s2s = incoming_s2s;
local fire_event = prosody.events.fire_event;

local _ENV = nil;
-- luacheck: std none

local function new_incoming(conn)
	local host_session = sessionlib.new("s2sin");
	sessionlib.set_id(host_session);
	sessionlib.set_logger(host_session);
	sessionlib.set_conn(host_session, conn);
	host_session.direction = "incoming";
	host_session.incoming = true;
	host_session.hosts = {};
	incoming_s2s[host_session] = true;
	return host_session;
end

local function new_outgoing(from_host, to_host)
	local host_session = sessionlib.new("s2sout");
	sessionlib.set_id(host_session);
	sessionlib.set_logger(host_session);
	host_session.to_host = to_host;
	host_session.from_host = from_host;
	host_session.host = from_host;
	host_session.notopen = true;
	host_session.direction = "outgoing";
	host_session.outgoing = true;
	host_session.hosts = {};
	hosts[from_host].s2sout[to_host] = host_session;
	return host_session;
end

local resting_session = { -- Resting, not dead
		destroyed = true;
		type = "s2s_destroyed";
		open_stream = function (session)
			session.log("debug", "Attempt to open stream on resting session");
		end;
		close = function (session)
			session.log("debug", "Attempt to close already-closed session");
		end;
		reset_stream = function (session)
			session.log("debug", "Attempt to reset stream of already-closed session");
		end;
		filter = function (type, data) return data; end; --luacheck: ignore 212/type
	}; resting_session.__index = resting_session;

local function retire_session(session, reason)
	local log = session.log or log; --luacheck: ignore 431/log
	for k in pairs(session) do
		if k ~= "log" and k ~= "id" and k ~= "conn" then
			session[k] = nil;
		end
	end

	session.destruction_reason = reason;

	function session.send(data) log("debug", "Discarding data sent to resting session: %s", data); end
	function session.data(data) log("debug", "Discarding data received from resting session: %s", data); end
	session.thread = { run = function (_, data) return session.data(data) end };
	session.sends2s = session.send;
	return setmetatable(session, resting_session);
end

local function destroy_session(session, reason, bounce_reason)
	if session.destroyed then return; end
	local log = session.log or log;
	log("debug", "Destroying %s session %s->%s%s%s", session.direction, session.from_host, session.to_host, reason and ": " or "", reason or "");

	if session.direction == "outgoing" then
		hosts[session.from_host].s2sout[session.to_host] = nil;
		session:bounce_sendq(bounce_reason or reason);
	elseif session.direction == "incoming" then
		if session.outgoing then
			hosts[session.to_host].s2sout[session.from_host] = nil;
		end
		incoming_s2s[session] = nil;
	end

	local event_data = { session = session, reason = reason };
	if session.type == "s2sout" then
		fire_event("s2sout-destroyed", event_data);
		if hosts[session.from_host] then
			hosts[session.from_host].events.fire_event("s2sout-destroyed", event_data);
		end
	elseif session.type == "s2sin" then
		fire_event("s2sin-destroyed", event_data);
		if hosts[session.to_host] then
			hosts[session.to_host].events.fire_event("s2sin-destroyed", event_data);
		end
	end

	retire_session(session, reason); -- Clean session until it is GC'd
	return true;
end

return {
	incoming_s2s = incoming_s2s;
	new_incoming = new_incoming;
	new_outgoing = new_outgoing;
	retire_session = retire_session;
	destroy_session = destroy_session;
};