Mercurial > prosody-hg
view core/s2smanager.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parents | 42cf93ff4618 |
| children | f4b76e500768 |
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-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local hosts = prosody.hosts; local pairs, setmetatable = pairs, setmetatable; local logger_init = require "util.logger".init; local sessionlib = require "util.session"; local log = logger_init("s2smanager"); local prosody = _G.prosody; local incoming_s2s = {}; _G.incoming_s2s = incoming_s2s; prosody.incoming_s2s = incoming_s2s; local fire_event = prosody.events.fire_event; local _ENV = nil; -- luacheck: std none local function new_incoming(conn) local host_session = sessionlib.new("s2sin"); sessionlib.set_id(host_session); sessionlib.set_logger(host_session); sessionlib.set_conn(host_session, conn); host_session.direction = "incoming"; host_session.incoming = true; host_session.hosts = {}; incoming_s2s[host_session] = true; return host_session; end local function new_outgoing(from_host, to_host) local host_session = sessionlib.new("s2sout"); sessionlib.set_id(host_session); sessionlib.set_logger(host_session); host_session.to_host = to_host; host_session.from_host = from_host; host_session.host = from_host; host_session.notopen = true; host_session.direction = "outgoing"; host_session.outgoing = true; host_session.hosts = {}; hosts[from_host].s2sout[to_host] = host_session; return host_session; end local resting_session = { -- Resting, not dead destroyed = true; type = "s2s_destroyed"; open_stream = function (session) session.log("debug", "Attempt to open stream on resting session"); end; close = function (session) session.log("debug", "Attempt to close already-closed session"); end; reset_stream = function (session) session.log("debug", "Attempt to reset stream of already-closed session"); end; filter = function (type, data) return data; end; --luacheck: ignore 212/type }; resting_session.__index = resting_session; local function retire_session(session, reason) local log = session.log or log; --luacheck: ignore 431/log for k in pairs(session) do if k ~= "log" and k ~= "id" and k ~= "conn" then session[k] = nil; end end session.destruction_reason = reason; function session.send(data) log("debug", "Discarding data sent to resting session: %s", data); end function session.data(data) log("debug", "Discarding data received from resting session: %s", data); end session.thread = { run = function (_, data) return session.data(data) end }; session.sends2s = session.send; return setmetatable(session, resting_session); end local function destroy_session(session, reason, bounce_reason) if session.destroyed then return; end local log = session.log or log; log("debug", "Destroying %s session %s->%s%s%s", session.direction, session.from_host, session.to_host, reason and ": " or "", reason or ""); if session.direction == "outgoing" then hosts[session.from_host].s2sout[session.to_host] = nil; session:bounce_sendq(bounce_reason or reason); elseif session.direction == "incoming" then if session.outgoing then hosts[session.to_host].s2sout[session.from_host] = nil; end incoming_s2s[session] = nil; end local event_data = { session = session, reason = reason }; if session.type == "s2sout" then fire_event("s2sout-destroyed", event_data); if hosts[session.from_host] then hosts[session.from_host].events.fire_event("s2sout-destroyed", event_data); end elseif session.type == "s2sin" then fire_event("s2sin-destroyed", event_data); if hosts[session.to_host] then hosts[session.to_host].events.fire_event("s2sin-destroyed", event_data); end end retire_session(session, reason); -- Clean session until it is GC'd return true; end return { incoming_s2s = incoming_s2s; new_incoming = new_incoming; new_outgoing = new_outgoing; retire_session = retire_session; destroy_session = destroy_session; };
