Mercurial > prosody-hg
diff plugins/muc/lock.lib.lua @ 6233:f400a4cdf352
Merge with daurnimator
| author | Matthew Wild <mwild1@gmail.com> |
|---|---|
| date | Sat, 17 May 2014 18:17:34 +0100 |
| parents | a5928fdeaf97 |
| children | 67efeadd9e77 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/muc/lock.lib.lua Sat May 17 18:17:34 2014 +0100 @@ -0,0 +1,65 @@ +-- Prosody IM +-- Copyright (C) 2008-2010 Matthew Wild +-- Copyright (C) 2008-2010 Waqas Hussain +-- Copyright (C) 2014 Daurnimator +-- +-- This project is MIT/X11 licensed. Please see the +-- COPYING file in the source package for more information. +-- + +local lock_rooms = module:get_option_boolean("muc_room_locking", false); +local lock_room_timeout = module:get_option_number("muc_room_lock_timeout", 300); + +local function lock(room) + module:fire_event("muc-room-locked", {room = room;}); + room.locked = true; +end +local function unlock(room) + module:fire_event("muc-room-unlocked", {room = room;}); + room.locked = nil; +end +local function is_locked(room) + return not not room.locked; +end + +if lock_rooms then + module:hook("muc-room-created", function(event) + local room = event.room; + lock(room); + if lock_room_timeout and lock_room_timeout > 0 then + module:add_timer(lock_room_timeout, function () + if is_locked(room) then + room:destroy(); -- Not unlocked in time + end + end); + end + end); +end + +-- Older groupchat protocol doesn't lock +module:hook("muc-room-pre-create", function(event) + if is_locked(event.room) and not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then + unlock(event.room); + end +end, 10); + +-- Don't let users into room while it is locked +module:hook("muc-occupant-pre-join", function(event) + if not event.is_new_room and is_locked(event.room) then -- Deny entry + event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found")); + return true; + end +end, -30); + +-- When config is submitted; unlock the room +module:hook("muc-config-submitted", function(event) + if is_locked(event.room) then + unlock(event.room); + end +end, -1); + +return { + lock = lock; + unlock = unlock; + is_locked = is_locked; +};
