annotate util-src/compat.c @ 11592:64cfa396bb84

net.server_epoll: Fix reporting of socket connect timeout If the underlying TCP connection times out before the write timeout kicks in, end up here with err="timeout", which the following code treats as a minor issue. Then, due to epoll apparently returning the EPOLLOUT (writable) event too, we go on and try to write to the socket (commonly stream headers). This fails because the socket is closed, which becomes the error returned up the stack to the rest of Prosody. This also trips the 'onconnect' signal, which has effects on various things, such as the net.connect state machine. Probably undesirable effects. With this, we instead return "connection timeout", like server_event, and destroy the connection handle properly. And then nothing else happens because the connection has been destroyed.
author Kim Alvefur <zash@zash.se>
date Mon, 07 Jun 2021 17:37:14 +0200
parents cfc7b2f7251e
children a187600ec7d6
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cfc7b2f7251e util.xpcall, util.compat: Add non-hacky multi-argument xpcall() for Lua 5.1
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1
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2 #include <lua.h>
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3 #include <lauxlib.h>
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6 static int lc_xpcall (lua_State *L) {
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7 int ret;
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8 int n_arg = lua_gettop(L);
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9 /* f, msgh, p1, p2... */
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10 luaL_argcheck(L, n_arg >= 2, 2, "value expected");
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11 lua_pushvalue(L, 1); /* f to top */
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12 lua_pushvalue(L, 2); /* msgh to top */
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13 lua_replace(L, 1); /* msgh to 1 */
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14 lua_replace(L, 2); /* f to 2 */
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15 /* msgh, f, p1, p2... */
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16 ret = lua_pcall(L, n_arg - 2, LUA_MULTRET, 1);
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17 lua_pushboolean(L, ret == 0);
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18 lua_replace(L, 1);
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19 return lua_gettop(L);
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20 }
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21
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22 int luaopen_util_compat(lua_State *L) {
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23 lua_createtable(L, 0, 2);
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24 {
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25 lua_pushcfunction(L, lc_xpcall);
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26 lua_setfield(L, -2, "xpcall");
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27 }
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28 return 1;
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29 }