annotate util/presence.lua @ 10486:479e96e554c8

net.server_epoll: Add debug logging for delayed reading In :onreadable, if there is still buffered incoming data after reading from the socket (as indicated by the :dirty method, usually because LuaSocket has an 8k buffer that's full but it read a smaller amount), another attempt to read is scheduled via this :pausefor method. This is also called from some other places where it would be pointless to read because there shouldn't be any data. In the delayed read case, this should report that the socket is "dirty". If it reports that the socket is "clean" then the question is where the buffer contents went? If this doesn't get logged after the scheduled time (0.000001s by default) then this would suggests a problem with timer or scheduling.
author Kim Alvefur <zash@zash.se>
date Sat, 07 Dec 2019 19:05:10 +0100
parents d4f5d47f874d
children
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051279755cad mod_presence: Move function for selecting "top resources" into a new util.presence
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1 -- Prosody IM
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2 -- Copyright (C) 2008-2010 Matthew Wild
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3 -- Copyright (C) 2008-2010 Waqas Hussain
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4 --
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5 -- This project is MIT/X11 licensed. Please see the
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6 -- COPYING file in the source package for more information.
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7 --
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8
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9 local t_insert = table.insert;
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10
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11 local function select_top_resources(user)
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12 local priority = 0;
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13 local recipients = {};
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14 for _, session in pairs(user.sessions) do -- find resource with greatest priority
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15 if session.presence then
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16 local p = session.priority;
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17 if p > priority then
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18 priority = p;
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19 recipients = {session};
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20 elseif p == priority then
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21 t_insert(recipients, session);
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22 end
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23 end
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24 end
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25 return recipients;
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26 end
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27 local function recalc_resource_map(user)
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28 if user then
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29 user.top_resources = select_top_resources(user);
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30 if #user.top_resources == 0 then user.top_resources = nil; end
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31 end
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32 end
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33
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34 return {
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35 select_top_resources = select_top_resources;
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36 recalc_resource_map = recalc_resource_map;
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37 }