Mercurial > prosody-hg
annotate util/presence.lua @ 11148:1dc49accb58e
core.moduleapi: Return resource path from module:get_directory() (API BC)
:get_directory has so far returned the base directory of the current
module source code. This has worked well so far to load resources which
tend to be included in the same directory, but with the plugin installer
using LuaRocks, extra resources (e.g. templates and other assets) these
are saved in a completely different directory.
In be73df6765b9 core.modulemanager gained some code for finding that
directory and saving it in module.resource_path but now the question is
how this should be reflected in the API.
A survey of community modules suggest the vast majority use the
:get_directory method for locating templates and other assets, rather
than the code (which would use module:require instead).
Therefore this commit changes :get_directory to return the resource_path
when available. This should work for most modules.
| author | Kim Alvefur <zash@zash.se> |
|---|---|
| date | Fri, 09 Oct 2020 16:37:15 +0200 |
| parents | d4f5d47f874d |
| children |
| rev | line source |
|---|---|
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mod_presence: Move function for selecting "top resources" into a new util.presence
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1 -- Prosody IM |
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2 -- Copyright (C) 2008-2010 Matthew Wild |
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3 -- Copyright (C) 2008-2010 Waqas Hussain |
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4 -- |
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5 -- This project is MIT/X11 licensed. Please see the |
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6 -- COPYING file in the source package for more information. |
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7 -- |
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8 |
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9 local t_insert = table.insert; |
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10 |
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11 local function select_top_resources(user) |
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12 local priority = 0; |
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13 local recipients = {}; |
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14 for _, session in pairs(user.sessions) do -- find resource with greatest priority |
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15 if session.presence then |
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16 local p = session.priority; |
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17 if p > priority then |
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18 priority = p; |
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19 recipients = {session}; |
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20 elseif p == priority then |
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21 t_insert(recipients, session); |
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22 end |
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23 end |
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24 end |
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25 return recipients; |
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26 end |
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27 local function recalc_resource_map(user) |
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28 if user then |
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29 user.top_resources = select_top_resources(user); |
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30 if #user.top_resources == 0 then user.top_resources = nil; end |
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31 end |
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32 end |
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33 |
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34 return { |
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35 select_top_resources = select_top_resources; |
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36 recalc_resource_map = recalc_resource_map; |
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37 } |
